S3: The Bad Batch (2)
Chapter Two: Paths Unknown
Gif by @leemarkies
Hunter x femaleJedi!reader
Series Summary: Ever since Eriadu, Clone Force 99 had been a fractured squad. Months have passed but you're finally back with the Batch but Omega is still out there and you won't stop until you find her again.
Chapter Summary: Following a lead, the three of you make some headway in your search for Omega and come across something unexpected
Masterlist for S1 and S2
<Previous Chapter
Genre: Friends (idiots) to Lovers (we're in the lovers stage now)
Chapter Warnings: Canon-typical violence, brief mentions of spice/drug use, emotional hurt/comfort, angst, more of my lil additions and interpretations of headspaces, very light PDA
Word Count: 5.6K
Author's notes: Well, this morning without an episode felt very strange but here's the second chapter! Still sticking very closely to how the episode goes but hope people still enjoy! And stay tuned for Chapter 3 since I'll be posting it after this one!
Oba Diah
“Halt-”
A quick wave of your hand sent them screaming over the sides of the bridge.
“Gotta say, it’s been handy having you be able to use your Jedi powers like this now.” Wrecker commented.
“You won’t be saying that if bounty hunters start interrupting us again.” You replied back as he and Hunter fired on the next set of guards. But you had to agree that not hiding had definitely made certain things easier.
The three of you steadily advanced towards the building. Even in this planet’s gloomy light of day, one would only need to look at the three of you to tell you’d been moving non-stop.
The once bright and vibrant colours that decorated each of you had grown dull and faded.
Hunter’s scarf was long gone, and he was missing his right shoulder pauldron.
It wasn’t just his though, each of you had a story written all over your armour. All of your armour, including what little you personally had, was scratched, worn, and cracked with extreme use.
“Ready?” Hunter asked through his helmet when the three of you reached the main doors.
You unclipped your lightsaber and Wrecker prepared the smoke grenades in response.
--
The head Pyke lounged back in his chair, smoking some of the good quality spice he kept for himself as he listened to his associates break down this rotation’s numbers and so far, everything was sounding good.
As a natural silence descended for the transition into the next phase of the meeting, a sudden darkness swarmed the room and a cloud of smoke spread as the door to the meeting room crashed open.
At first all the head Pyke could hear was an ignition followed by a low thrumming and he made out the faint outline holding a hilt that sparked from it a blue blade of light being flanked by two more outlines. Then he squinted as he saw the dark figures split off. His people did what they could, but their blaster fire was useless, and he heard the thumps of bodies falling around him but before he had the chance to act for his own protection, he registered the blue stun bolt being fired in his direction and his sight went black.
--
“Who stands before me next?” Isa Durand asked her son from her throne in her court room.
Roland nodded to the door.
As the door opened, Hunter shoved the Pyke through the entryway and when he stopped at the threshold, he pushed him forward again.
You and Wrecker followed close behind and the group of you made your way onto the holoplatform that rested over a bottomless pit. You followed the helmeted example of the others and kept your hood and mask on.
“The mercenaries we discussed.” Roland informed his mother.
“Such courage to demand an audience with me. You’d be dead if my son hadn’t convinced me to consider your offer.” Isa said frostily.
Hunter pulled the broken horn out. “And we’re here to deliver.” He threw it to Roland. “You asked for the Pyke who disgraced your family.”
“He’s all yours.” Wrecker added.
“It won’t be traced back to you. We made sure of it.” Hunter said with a cool disposition.
“Take him below.” Isa ordered her guards.
“No. No!” The Pyke struggled against his captors as he was dragged out the room, but it was no use. “This isn’t over, Durand!”
His cries were shut out as the door closed.
“Impressive.” Isa stated simply before she looked between the three people standing before her. “Your willingness to cross the Pykes and to associate yourselves with such a valuable but dangerous commodity…” She fixed her stare on you. “Well, it shows how desperate you are.”
You felt Hunter and Wrecker glance your way, but you were determined to give her no reaction.
Impressed by your steadfastness, Isa continued her questioning but directed it towards you, “Tell me, Jedi. Why is the intel you’ve requested of such value to you?”
You took half a step forward between Hunter and Wrecker, so you were slightly in front of them. You kept your voice steady and firm. “Dr. Hemlock stole someone from us. We heard your syndicate had the connections needed to find the Imperial’s base. And since we’ve upheld out end of the bargain, now it’s your turn.”
The three of you watched as Isa and Roland shared a look before she pressed a button on the arm of her chair. It was then you heard a faint electrical humming and the sound of gears clanking and were relieved to see that she was extending the platform out for Roland to make his way to you.
“Hemlock’s whereabouts have been well guarded by the Empire, but one of our sources came across these coordinates linked to his laboratory.” He held the puck out to the clone in charge.
“And they’ve been verified?” Hunter asked.
“Take what you came for and go, before my generosity runs out and I report your Jedi companion.” Isa interrupted.
That caused both you and Hunter to tense up, but Wrecker placed a gentle hand on your shoulders in appeasement.
“I hope you find who you’re looking for.” Roland said by way of farewell with a knowing look behind his eyes.
The three of you left the courtroom and headed to the Marauder.
--
“Come on, Echo, you really can’t-”
“I wish I could, (Y/N), but we’re spread pretty thin right now. This is the best I can offer you.” Echo replied back with a grimace.
You sighed in frustrated acceptance. “No, we get it. I’m sorry.” You turned away from the holographic image to stare down the hallway towards Hunter who was busy tapping various buttons on the navicomputer with his pointer fingers and alternating his gaze between that screen and the datapad. He looked so uncomfortable and out of his element that it cut you deeply to see him like that. You saw his eyes lift and stare and both Tech’s broken goggles and Lula in Omega’s room before they instantly went back to the screens, and you could sense the anxiety around him. You nudged Wrecker to signal that you needed to go.
“We’ll let Hunter know. Stay safe, Echo.” Wrecker said.
“You too.” With that, he signed off.
“He’s not gonna take this well.” Wrecker muttered to you.
“Can’t really blame him though.” You replied gloomily before the two of you walked down the corridor to where he was sitting.
Hunter swivelled his chair to face the two of you.
You came to stand behind his chair and braced your hands on his shoulders as a means of support before Wrecker spoke.
“Echo said he and Rex need two rotations before they can meet us at the coordinates.” Wrecker informed him.
Hunter pinched the bridge of his nose in aggravation. “That’s not good enough.” He pulled away from you and got to his feet. “We’re going now.”
You and Wrecker shared a concerned look and Wrecker grabbed his brother’s shoulder. “Hunter, the last time we stormed an Imperial base without backup, not all of us made it out.”
“Just take a second to think about this, Hunter. Please.” You suggested delicately.
Hunter took a calming breath, but his mind was made up. He walked past you both and slid into the pilot’s seat and got the ship ready to leave hyperspace. “Omega’s been waiting for us a long time. I’m not making her wait another day.”
--
On the surface, the scenic jungle planet should’ve been a pleasant enough place to land in, but as soon as the three of you stepped outside, your eyes watered as your nostrils were hit with a horrid stench of rot and decay.
“It smells like rancid Jotaz out here.” Wrecker groaned.
“There’s nothing on the scanners.” Hunter said, pushing his own disgust at the smell away.
“The Empire could be jamming our sensors.” You offered as you and Wrecker followed behind him. You still weren’t used to seeing him with Tech’s datapad and you were sure he still wasn’t either.
--
All that sounded through the canopy was the rhythmic sound of the datapad and your footsteps but as you came across out outcrop, and saw what waste was ahead, your heart sank.
Hunter brought out his binoculars and his own anxiety spiked as he saw the utterly decimated lab. “Oh no.”
“That’s Hemlock’s lab?” Wrecker asked in horrified awe.
Hunter put the binoculars away. “They destroyed it. Another orbital bombardment.”
“But Omega. I- if she was here-”
“We don’t know if she was.” Hunter interrupted sharply. “The Durands’ intel could be wrong.” He almost hoped it was. “Let’s get down there and check it out.”
You watched Hunter jog away but before you followed, you slapped Wrecker’s arm. That is a thought you keep to yourself.
“I don’t want it to be true, but someone had to say it.” Wrecker protested.
You conceded the point with a dip of your head. How about just wait until we have confirmation of the situation first, okay? Dwelling on a potential outcome won’t help any of us.
Wrecker nodded in agreement and the two of you left to catch up with Hunter.
--
The sound of branches rustling and snapping caused you all to stop and draw your weapons.
“Freeze!”
The three of you were surrounded by two young boys holding spear-like weapons in your direction but something about them felt very familiar.
“Blaster bears stick, kid.” Wrecker said with a confident laugh.
Hunter relaxed his stance as it clicked with him who they were. “They’re regs.”
“And who are you?” The one on the left asked.
Hunter and Wrecker took off their helmets. “We’re clones. Same as you.” Hunter said calmly.
“You don’t look like clones. And she’s definitely not one.” The same one said suspiciously with a pointed look in your direction.
“They must be 99s.” The other clone guessed. “Defectives.”
“Defective and effective.” Wrecker said proudly.
The same clone that figured out who they were peered past them to look at you and his eyes widened as he caught the weapon you were attaching back to your belt. “And you’re… woah… you’re a Jedi.”
You lowered your mask and offered a half smile. “I used to be.”
“What are you two doing out here?” Hunter asked.
“What’s it look like? Surviving.” The one that had first spoken answered frostily. “Or trying to. No thanks to the Empire.”
Your attentions turned to the other boy as he asked, “They send you to finish us off?”
“Do we look like we’re with the Empire?” You countered. “You said it yourself, I’m a Jedi and believe me, there’s no love shared for my kind anymore. And, well, just look at these two.” You pointed to Hunter and Wrecker. “They look like Imperial troops to you?”
He considered that for a moment before inquiring, “What do you want?”
“We’re looking for a young girl. She’s a clone. We think she was sent to the lab here.” Hunter explained.
“Never saw anyone like that, but Mox might know about her.”
“He won’t talk to them.”
The three of you watched the exchange between the two cadets and then watched as Hunter approached the clone closest to him.
“Please, we have to find her. She’s… part of our squad.”
His hesitation before he found the words and the way his voice shook as he was trying to hold back his desperation had you fighting the urge to reach out to him. You noticed too that Wrecker’s downcast expression was a mirror of your own.
The young clone glanced between the three of you before he made his decision. “Stick to the trail. Follow our steps. And don’t touch the vines.”
You three put your coverings back on and trailed behind the two cadets.
--
“When the Empire transferred us off Kamino, we thought we were getting more training. Instead, they made us prisoners.” The lead cadet said as you all walked through the terrain. “Took samples of our blood.”
“Why? What was the Empire doing here?” You asked.
“Whatever they wanted.”
“At least we escaped before they destroyed the facility.” The other cadet said.
“And you survived alone out here ever since?” Hunter asked.
“We’re soldiers. Or we were supposed to be.”
The group of you walked in silence for a while before the cadet who’d noticed your weapon addressed you, “I always thought I’d end up fighting beside a Jedi one day. The name’s Deke, by the way.”
You glanced down at him with sympathetic eyes. “It’s nice to meet you, Deke. I’m sure any Jedi would’ve been lucky and grateful to serve alongside you. I always was.”
“What was it like? Being a Jedi during the war?”
You huffed out a short breath. “Challenging. It wasn’t just the battles we had to deal with, and I left because of that.”
“You left?” The cadet repeated in confusion.
“Uh huh.”
“But you came back? How else did you wind up with the 99s?”
“I didn’t, I just got very fortunate to find them. I got my very own squad and I never really looked back.”
“Is that how you survived? Being with them I mean. We were around Kamino long enough to find out about the Jedi.”
“Yeah… they’re…” You took a deep breath. “They’re all gone.”
“We heard rumours in Kamino that the Jedi betrayed the Chancellor and that was why they’re not around anymore.”
Hunter stole a glance over his shoulder at you as he heard the cadet say that.
“Yeah, well, don’t believe everything you hear.” You replied, a slight edge to your tone.
Before he could say anything else, he heard his brother call out, “Stop.” The three of you dashed around to see one of the vines coiling behind Wrecker.
“What?” Wrecker asked as he saw the concerned looks.
“Wrecker, behind you.” Hunter warned.
Wrecker turned to see a black vine curling up the tree like it was alive and getting ready to strike.
You grabbed your lightsaber whilst the others prepared their blasters, but the two cadets retreated behind a large tree root.
The vine stabbed down towards you three, but the blaster fire was having little impact, if anything it seemed to aggravate the vine more and the cadets’ shout confirmed your observations.
“Don’t fire! It gets hostile when you shoot.”
“You mean it’s not already hostile?” Wrecker commented as more vines slithered and weaved towards you all.
Diving over one of the vines that tried to snatch you, you took the advice of the younger clones on board. You ignited your lightsaber and not a moment too soon since one of them had managed to wrap itself around Wrecker and was beginning to drag him up a tree. You called on the Force and jumped and with an easy swing of your blue blade, the vine was halved, and Wrecker fell to the floor.
Your actions seemed to do enough to get the vines to fall back and with that, the five of you sprinted away and deeper into the jungle.
--
Once you all were far enough away from the threat, you stopped to get your breath back.
“What was that stuff?” Wrecker asked through heavy pants.
“Slither vines. The Empire made it. It’s some kind of experimental weapon, until they lost control of it.”
“Probably why they ordered a Base Delta Zero on their own facility.” The other cadet added.
“We’ll be safe on the crag. The slither vines haven’t spread there.” Deke informed you all.
“Yet.” The other clone added drily before turning to look at the clone who had started it all in the first place. “And this time, don’t touch anything.”
“Yeah, yeah.” Wrecker said dismissively.
You patted his shoulder affectionately before the three of you followed the young clones on the upward climb.
--
Night had fallen by the time you reached the crag and you walked into the cave to see another young cadet sitting by a lamp and tending to a dying fire.
“Mox.”
Mox looked up to see his two brothers enter with three strangers trailing behind them and immediately his guard was up. “Who are they?” He asked his fellow cadets.
“Clones and they have a Jedi with them. We found them by the overlook.”
The three of you revealed your faces.
“It’s quite a place you got here.” Wrecker commented.
“What do you want?” Mox asked warily.
“We’re looking for a young girl. She was taken by an Imperial named Hemlock.” Hunter explained to Mox. “Her name’s Omega.”
“Never saw a girl around the lab. But I know Hemlock. He was in charge until things changed. One day, the Imperials started packing up and shipped out. So we made our move and escaped.”
“We were the only ones who made it out before the orbital bombardment.” Deke added.
“Even clone troopers left us to die. Said they were following orders.”
You glanced between the three boys with a newfound sense of understanding. “We get it.” You said softly.
“We’ve lost people too.” Wrecker said quietly.
“We can take you someplace safe, but we need to find out if Omega was here or where Hemlock took her.” Hunter offered. “There has to be some intel in that base.”
You could see the internal debate happening between the three of them before Deke spoke up.
“One of the control room panels was still intact during our last scout. I tried to use it to send a signal, but there was no power.”
“Can you take us there?” You asked, your voice rising with hope, but the other cadet interrupted any potential reply.
“No way. That are is covered in slither vines. It’s toxic.”
Mox got to his feet. “Stak’s right. Going near those ruins is a suicide mission. You’re on your own.”
Deke grabbed his comm. “They need help, Mox. I’ll go with them.”
The three of you got ready to follow him out but Stak’s voice made you pause.
“You know the risks of going down there.”
It didn’t matter though, not to the three of you anyway, and you carried out following him out the crag.
--
“I can get you inside the ruins, but you won’t be able to get anything from the console without a power source.”
“We got that covered.” Wrecker informed the cadet as you all made your way through the dark jungle. “Just need to grab something from your ship.”
“This clone you’re looking for…”
“Omega.” Hunter reminded him.
“How long has she been gone for?”
“Too long.” Hunter said through a frustrated breath. “But we’re not giving up.”
“I wish the other clones felt that way about us. You may be defectives and a Jedi on the run, but at least you’re loyal.”
You caught the way Hunter reacted to that comment and you had an idea of what and who came to mind, but it wasn’t something you could help with right now.
--
You stepped inside the ship first to grab you and the kid a breathing mask and Wrecker followed close behind you to strap Gonky to his back.
“Woah! Your ship has seen some action.” Deke commented in awe as his torch scanned the ship’s hull.
“Mostly during the war… and some after.” Hunter replied dully.
“I thought, one day, I’d be flying one of these on a mission. A lot’s changed.” He said disappointedly before he turned to the sound of a droid honking.
“Well, I’ve got the gear and the power.” Wrecker announced.
“Lead the way, kid.” You said as you chucked him a mask before attaching your own.
--
The facility looked far more menacing in the dark of night, not even the shine of your blue blade provided you with much comfort. You saw the curious looks the others gave you as the stared between that and their flashlights.
“Multifunctional weapon.” You said with a shrug.
The four of you started the cautious walk towards the entrance and it was clear the cadets had not been exaggerating when talking about how the vines had spread here. You weren’t even inside yet, and you were already having to be very mindful about where you stepped.
You all walked into the base in silence, the only sounds that echoed around you were the noises of creaking metal.
“How much further to the console?” Wrecker asked nervously.
“Hard to tell.” Deke replied. “More vines have spread down here. We had to stop scavenging the site because of it.”
“What other experiments were going on in this place?” You asked.
“Nothing good. They didn’t exactly tell us what was going on.”
You all rounded another corner but stopped as you heard that now familiar warbling and slithering sound.
A scream got your attention and you all turned to see Deke being dragged down the hallway, a vine curled around his ankle.
Wrecker reached him before he got pulled too high and whilst he held onto his arms, you used your lightsaber to slice away at it and Hunter and Wrecker kicked the cut down pieces away from you all.
The moment of relief was only temporary for no sooner had the kid got back to his feet, more vines started to appear only these ones seemed to have vines that acted as legs and teeth growing out of the middle of their bodies.
Hunter managed to shoot the one that made the first attack and it collapsed to the ground which gave you all the opening you needed to run away from the rest of them and get closer to the console.
--
The path to the console was treacherous. The entire area towards it was made up of pieces of scrap metal that were floating atop of a viscous pool of black gunk.
“I didn’t think it could smell any worse, but I was wrong.” Wrecker said with a disgusted groan as the pool of black and toxic liquid bubbled beneath the platform.
“We’re in agreement on that.” Hunter said drily. Ignoring the impact this smell was having on him was a lot harder than doing it back in the jungle.
You allowed yourself a moment to squeeze his hand in comfort and were please to feel him return the gesture. If it was this bad for you, you couldn’t imagine what it would be like for a clone with enhanced senses.
“There’s the console. Come on.”
You jumped down after Deke and leapt between the gaps between the different metal platforms as you all made your way across.
You all reached the console and with a casual wave of your hand, the piece of metal that covered it became one with the black ooze below.
Hunter helped Wrecker get Gonky down and he hooked him up to it and the answering beep gave him the hope that they could get something out of this.
“Alright. Do your thing, little guy.” Wrecker encouraged the droid as Hunter finished off the process.
The sound of metal straining in the distance caught both yours and Hunter’s attention.
“Something’s coming.” Hunter said warily with you nodding in agreement beside him. “We need to make this quick.”
“Is it more of those things?” Wrecker asked nervously.
“No. Something else.”
“I’m familiar with the system. Give me some time. I’ll see what data I can pull up.”
Hunter handed the datapad to the kid whilst the three of you remained on guard and scanned the area ahead.
As the three of you creeped towards the edge of the platform, a much louder rumbling sounded throughout the decrepit room and suddenly a huge, thick vine burst from beneath the pool and slammed down towards you all.
Hunter and Wrecker’s blaster fire seemed to force it back down but then more vines surged to the surface and began their assault once more.
--
“You really think you can fly this thing?” Mox asked as he and Stak broke into the ship you’d arrived on.
“I was top of my class in flight training back on Kamino.” Stak said in reply before investigating the rest of the ship.
Mox meandered his way down and it was then he saw the stuffed doll in the gun turret, a sight that got him thinking more about the intentions the three of you had had and it brought the guilt back. He wasn’t sure about leaving you all behind as well as his brother, Deke. He was brought out of his thoughts by the chirp of his comm and he heard Deke’s voice come through in a panic.
“Mox! Stak! The vines! They’re everywhere!”
Blaster fire rang out in the background.
“Help! We need help! Mox! Come in, Mox!”
Mox looked back at Stak who gave a firm nod of his head.
--
“Time’s up. Get the datapad!” You instructed as you sidestepped a swipe from one of the vines and stabbed through it.
Deke unplugged it and started the climb up the degrading metal to reach the surface.
You assisted in getting Gonky back on Wrecker’s back and then you all began the climb yourselves. A trying task already but made even more so by the massive vines that kept following you and taking the remaining supports down.
You watched in horror as the piece of metal Deke had been using was ripped away and he started to plummet towards the ground. Acting quickly, you called on the Force to hold him whilst Hunter clambered down and grabbed a hold of him to pull him back up.
With you all successfully making it to the top, you sprinted down the corridor only to find to your dismay that the way out was flooded with the toxic liquid and the vines were still advancing and your weapons were doing very little to stop it.
Hunter glanced behind him and saw a large piece of scrap metal floating your way and he signalled to the rest of you to jump to it.
Having made the jump, the issue of the vines still remained, and you weren’t sure how much longer you would be able to fend them off. It was then though; you saw the bright lights above and the Marauder came into view, and it had never looked so good.
“Keep it steady!” Mox called back to Stak as he lowered the cables down to where you all were. “Grab the cables!” He yelled over the baster fire.
Deke jumped on one first and Wrecker held on to the other one.
You could feel the platform being tugged under the pool, but you and Hunter were the only two left. The cable Wrecker was on wouldn’t support his and Gonky’s added weight as well as you and there was still Hunter who needed to grab onto Deke’s cable but amidst the chaos of the two of you dealing with the vines, you could feel him hesitating. But you knew you could make the jump to the ship itself. “Hunter, go!”
Not having much time to debate, Hunter leapt from the platform to the second cable, and he saw you land at the top of the stairs next to Mox.
The vines kept coming though and they started to strangle the wings of the Marauder and haul it down.
With Deke managing to make his way up, you grabbed your retired blaster and passed two more to Deke and Mox.
You all fired down at the horrifying creature that emerged from the depths. It was like one of the vines you’d encountered earlier that had the teeth only this abomination was huge and disgusting and could easily swallow you all and the ship.
“Shoot for the mouth!” You shouted to them, but your actions had little impact.
“We need more firepower!” Hunter called up.
Wrecker dropped a grenade into the mouth of the creature, but it only deterred it for a second.
“That’s not enough!” Hunter yelled.
“Grab the case of explosives!” Wrecker instructed you.
Doing as he said, you made your way into the ship and stumbled towards the case. You picked it up and brought it back to the stairs where Deke grabbed one grenade from it and Mox helped you push it over the edge.
Once they’d all been swallowed up by the creature, Deke activated and dropped the grenade and watched with relief as the resulting explosion forced the creature to release the Marauder and retreat to the depths.
As soon as Hunter and Wrecker were safely on board and the Marauder was out of harm’s way and put into hyperspace, they took their helmets off.
You chucked your breathing mask to the side and swiftly wrapped your arms around Hunter.
Hunter warmly returned your embrace and allowed himself that moment with you as his head rested in the crook of your neck.
You parted from Hunter but still kept your arm around his waist and looked at Deke who was still looking a little shell-shocked after the whole affair, “So, how’d you like being in a squad and fighting alongside a Jedi?”
“Umm… I think I could use some more training first.” Deke replied with a slight laugh.
“Hey, would all older clones get that treatment or…”
You and Hunter turned to the voice that belonged Stak and managed to share a look of fond amusement.
--
Hunter examined the information on the datapad but he managed to restrain himself and not read through it endlessly this time. He glanced up and looked fondly down the cockpit to see you and Wrecker enthusiastically listening to the cadet’s retelling of the events that had just transpired.
“I’ve been going over the data. Looks like Hemlock transferred his entire base of operations to another location.” Hunter revealed as he stepped inside. “His experiments too.”
You came to stand beside him and placed a hand on his upper arm. “Did the intel say where he went?”
“There was a mention of a sector but nothing more. It’s a lead, but we’ve got a lot of space to cover.”
“Well, if that’s where Omega is, then that’s where we’re going.” Wrecker said determinedly.
You affectionately squeezed Hunter’s shoulder to signal your agreement.
Hunter nodded his thanks to both of you before looking to the cadets. “We’ll drop you three of someplace safe.”
“Where?” Mox asked eagerly.
“An island. There are good people there. They’ll take care of you.”
“We’re cadets without an army. I don’t know where we fit anymore.” Mox said, the reality of their situation now hitting him harder than it had before.
“You have time to figure it out.” Hunter reassured him. “Make your own path. Be something other than a soldier.”
“What about you?”
Hunter glanced between you and Wrecker. “Our mission is not over yet.”
Wrecker laid a supportive hand on his brother’s back.
You watched with a warm heart as Mox reached his hand out and Hunter clasped it in return and in that moment, you felt it.
It was an emotion that had long been overshadowed by fear and despair but now you sensed its presence again.
You felt the hope that had been missing for some time.
--
“We’ve never had a sector before. That’s pretty good.” You whispered as the two of you lay in the quietness of the ship as it headed towards Pabu. The exertions of the past mission had claimed the others already.
“Yeah, it’s a better start than what we’ve had before.” Hunter agreed, drawing light patterns on your bare arm.
“How are you holding up?” You asked delicately as you rested your head on his chest and traced the small Jedi symbol of his necklace.
Hunter sighed heavily. “Better knowing we have something to go off of, but it still doesn’t feel like enough. There’s more I could be doing; I just know it.”
You hummed in acknowledgement, but you’d get to that last part in a minute. “You do seem a bit more like yourself.”
“Oh?”
“Yeah, your adoptive paternal instincts kicked in again. These cadets bring the count up to five.” You said, a teasing lilt to your voice.
“My what?” He paused his ministrations on your arm.
“You heard me.”
“If you mean finding abandoned kids and taking them somewhere safe, that’s something anyone would do. I don’t-”
“No, not anyone, if that were the case with the cadets for example, they would’ve been off that nightmare of a planet long before we showed up. It’s a very you thing to do and it’s one of the many things I love about you.” You propped yourself up on your elbow to look at him. “You always do more than enough, Hunter. You are enough, don’t ever doubt that.”
Hunter looked at you lovingly. “I don’t know how I got through those months without you.”
“Well, if how you’ve been since I’ve been back, I’d guess by throwing yourself into the search, not taking care of your wellbeing and worrying Wrecker every day?” You theorised with a light-hearted tone. “Those are the habits we’re trying to break.”
Hunter turned his sight to the ceiling of the ship. “That sounds about right.” He admitted guiltily.
You angled his face to look back at you and your voice had no joking overtones now, it was full of sincerity. “I’m not going anywhere, remember. I’ll follow you to whatever end and so will Wrecker.”
Hunter pressed a chaste but tender kiss to your lips. “Thank you.” He breathed against your mouth.
You laid your head back down on his chest. “You know, it wouldn’t shock me if she found a way to get to us.”
Hunter kissed the crown of your head. “Yeah, that wouldn’t surprise me either.”
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"Deconstructing" the Dark Lord
There's a lot of things to be said about this character.
The most i usually say is "it's a mix of things that could have been seperate" and there's a good reason: He's a character almost made special by the ingredients combined that define him.
And each idea that represents him lead to fans expect anything but the final result and i believe even id themselves have second thoughts about this character (You've probably heard the idea that he was supposed to have a dragon phase).
So this post of mine is both me explaining why some fans didn't like the Dark Lord, while also thinking out ideas that could've worked or appealed more to fans.
Even if some of these ideas don't make a lot of sense or "contradict lore", it's more about Doom "being epic" and how some concepts rank in a "cool factor" for a series like Doom (At least considering some fans).
MAJOR SPOILERS, even if this is Doom.
"EVIL DOOMGUY"
People expected a 1v1 style duel where you fight a "mirror/copy" of Doomguy and not a "retouched Marauder" (This specifically feels wrong in the era of the series where lore matters a bit more and there's a special focus around Doomguy's current state as the ultimate demon killer).
The explenation of him looking like Doomguy may not help: I forgot but i think it's a weird context that means Doomguy IS the actual copy even if not intentional (To fans, Doomguy's appeal is that he was a random guy that got into a whole mess and wasn't always special).
And i guess how Doomguy's face isn't faithfull enough in 3D yet, but i mentioned that in a previous post of mine.
Ideally, "Evil Doomguy" could be like this:
Make the armor like the Immora/Skullface/Cultist skins where it's a demonic version of the Praetor suit.
Give him an arsenal of different weapons that are bound to phases.
The phase weapon system means he could start with a weak pistol and shotgun, like he's growing his arsenal by phases.
His weapons (Shotguns, chaingun, rifle, rocket launcher, plasma rifle, Gauss/Ballista equivalent etc) would have somewhat unique/different alt fires/mods even if their primary fires are the same as the player's.
At the last phase, he'd obviously have a BFG9000 and a Crucible with its own melee attacks.
Even his Chainsaw has melee attacks.
He can also double jump and dash, while also having his own equipment launcher cannon.
He can glory kill nearby fodder enemies for resources: THIS right here is his weakness, because he can run out of resources and has to fight for them like Doomguy does, so it's like a window of opportunity to hit him back.
His health bar has his own animated face on the HUD, just to show how much of a Doomguy clone he is.
At some point, his helmet falls during combat and he shows his face.
Lore: Make him a creation by Hell that exists as a mix of both fear and hatred Hell has toward Doomguy.
Alt lore idea: Remember Doomguy's boss that was mentioned in the D1 manual? Maybe he ended up going through his own journey through Hell and became an "Anti-Slayer" (And then his shoulder equip launcher is like a snake creature).
Stage? Maybe something like a "deathmatch arena" you'd expect out of Quake 3 or something, since a simple large circular area won't be good enough.
The idea of a rival for Doomguy seems special when you consider factors like how the Marauder still had a limited arsenal, when D3 has a boss that was Doomguy's boss turned into a monster with the BFG9000, zombie soldiers always carrying familiar/ingame weapons etc.
Plus, "evil version of the protagonist" is popular in some other games as well, so it's like Doom lied about its own version of it.
(Scythe 2 screenshot taken from Doomwiki, since the wad includes an "evil marine" that the player faces; Speaking of which, Colorfull Hell had a boss called "Player 9" that replaces the Zombieman and it's a fake deathmatch player invading your game)
Also, remember “voodoo dolls” from the Doom engine? Imagine if Doomguy saw these strange copies of him before facing an “anti-Doomguy” and the player even had to avoid shooting these Doomguy clones because they’d cost Doomguy’s health as well (Because that’s technically why they’re called “voodoo dolls” to begin with and are how some WADs get to do weird things not even id themselves considered).
THE "DEVIL" OF DOOM
Because if it's not the Icon of Sin, maybe "the Devil" could have been a bigger creature, almost like planet size or even "Hell itself" if you assume that an infinite, reality defying, evil dimension can be its own living entity.
A “planet sized demon” could easily be Doom’s version of Junji Ito’s Remina, like something as a follow up to “Doomguy shoots the BFG10K on Mars to make a hole” and even a nod to TNT Revilution’s first skybox, but with for example an Icon of Sin head attached to Jupiter or something.
So depending on how "eldritch" and giant the "CEO of Hell" would be implied to be, i thought of a boss fight where you're "inside the beast" and combines level puzzle elements with combat.
Visually, it has a weird surreal aesthetic like all the weirdest parts of Hell combined and some new weird elements.
But there's a variety of weak points (Some shootable, others punchable, even some where you jump on top of them like that "Jumpable" enemy idea i wrote before) where the Player fights the beast they're inside in, while avoiding hazards and traps to stay alive.
Maybe there's special artifacts or items (Some unique to this fight) to keep the player closer to their goal.
In general, this idea is inspired by stuff like the classic IOS and Quake's Chthon and Shub fights where the level design is part of defeating the boss (Along with D2RPG having the VIOS or something).
Then there's the seemingly unused "6 archdemons".
Maybe we could even go with the idea that Hell has a lot more "dark lords" because humans will never truly comprehend who rules Hell, as if it was meant to confuse humans.
Meanwhile, John Romero's SIGIL ending text had the phrase "Baphomet was only doing Satan's bidding" and the episode made use of Christopher Lovell's pre-existing "Satanic" artwork.
Also, the “real Devil of Doom” could involve a “ultimate endgame” style level where reality is falling apart and you see different assets of Hell/Earth/Mars/Sentinel Prime/Urdak/etc fused and mixed, while the level has non-euclidean geometry and gravity attached to different surfaces and even the skybox shows different backgrounds fused, to indicate Hell messing up with reality.
ALSO GOD
I think people were already fine with The Father, even if not with the twist of him also being VEGA.
But to think Doomguy technically "kills God" because him and "Satan" were the same thing seems odd.
Maybe this also depends on how people feel about Urdak and whether or not Doom is getting "less Christian" even if the series never tapped that much into "accurate" Biblical references.
THE MECH SUIT
It's something that could have been a super heavy enemy at best, like if Immora's army had mech guys or even if 2016's Hell Guard made a comeback with a tech aesthetic (Yet again, something i wrote in a previous post).
Davoth wearing this armor doesn't really give the idea of being "on pair" with Doomguy.
It's weird because the mech itself makes him bigger than Doomguy but he only has few attacks.
THE NAME "DAVOTH"
The use of the name “Davoth” and one of the concept art knight designs of the Dark Lord could inspire a tall humanoid Immoran knight that references Goliath; So imagine if Immora had a 12 feet tall knight named Davoth and he could be a miniboss or something.
The name itself isn't bad and neither is that "metal heart" thing on his chest, even if it sounds like i'm talking about reusing them for something else.
CHARACTER AND MOTIVATION
Might be getting it wrong, but wasn't he mad that he didn't found immortality or something and that lead to him being betrayed by his own servants?
Because when you think of the idea of Hell, you'd think he could have been "Evil for the sake of it".
May seem weird for a series whose appeal is "badass space marine destroys the ultimate place of evil".
IMMORA
Also something i talked about before but:
The idea of "Hell's heart" being a city with humans seems weird for, again, the place of evil where bad people go where they die.
And the sci-fi aesthetic seems weird, not just because "they painted Urdak red" but because the original games already had an idea of "Hell tech".
(Again, flesh walls with stabbing metal pipes and giant skull with computers inside the sockets)
When you think about it, it's as if Hell only ever had technology just to mock humans; Something in a "God creates, Satan imitates" way.
Even the Cultist Base aesthetic could've worked to suit the "evil technology" idea.
It's part of why i thought 2016 making it that the UAC created cybernetic demons is weird: It might weaken Hell a bit and take away the weirdness that the classic games already presented.
Because even if Hell had armies and stuff that almost put them on the same level as UAC/Sentinel soldiers, it should still have a touch of "evil magic" or as if something was created from a spiteful nature.
Indicating that Hell has a 100% evil "personality" that cannot be reasoned with.
And also, like i said: D2016's multiplayer had cooler demonic armor sets and the Reaper weapon was done dirty when used by the Demonic Troopers.
I thought Immora would work more if it was a "paradise for sinners" where its soldiers were sinners and evil former humans that were more competent than other former humans because they were "rewarded".
Maybe a legit Satanic cult paradise, where its humans are those that betrayed mankind?
And the fact that there's "humans" in Immora could justify them as "evil copies/parodies", so you could make demons that look "humanoid" but are still weird.
WHAT ELSE
It's easy to see that The Ancient Gods shouldn't have been made under a year one season pass release contract.
But i wonder if even without those limitations, things would change that much.
Because Doom was never a "lore bound" series, which is why i think there's an "easy" solution to "bad lore ideas": Just having a new game do things differently, even if they "break lore".
Perhaps the fact we even think of "how to fix the Dark Lord" means there's a somewhat positive impact on the DL existing in general: A reminder that Doom is fun to reinterpret.
Whether it's for fun or because some fans weren't happy with certain things.
One can also see thing as "fans making Doom more epic than it actually is", even if it's not new/caused by new fans when older fans were always doing that too.
"What about the dragon idea?" Maybe make that a seperate monster/boss, even with some homage to the D3 Maledict or even Quake and Hexen or something.
FooSarr did an interesting video about a demonic Wintherin, but i already posted it before.
And semi-related but Bethesda artist Jonah Lobe drew a "demonic" version of the Doomslayer.
Perhaps a criticism is that it factors too much into certain D2016 aspects that made the demons "even more alien than in D3", though this is a prespective worth mentioning in a different post.
Honestly, it feels like there's a lot of ways you can go with "evil Doomguy"; Again, me talking about Doom's "true versatility" even if it's too easy to talk about it than anything actually being made.
At least the idea of Doomguy being put to rest after defeating the main bad guy isn't so bad and i guess his theme song wasn't bad either.
Could have said something about the "final fight" starring the Sentinel army and how Doomguy needed to go to Earth to use the gate to Divum or something but maybe for another post.
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